My research interests include geometric deformation, structured modeling, interactivity and numerical optimization. I aim to make geometric skinning faster and easier for shapes in any representation. I'm also seek to improve general interactivity with numerical optimization, and to explore interactive approaches for creating structured digital geometry in design applications.
My research is funded by a National Science Foundation Graduate Research Fellowship.
Ph.D. Student in Computer Science
George Mason University 2013-Present
M.S. in Computer Science
George Mason University 2011-2013
M.S. in Software Engineering
Zhejiang University 2008-2010
B.S. in Computer Science
Zhejiang University 2004-2008
- Attending SIGGRAPH 2015 at LA
- Visiting C2G2 Lab at Columbia University
New YorkJuly 2015
- Technical Paper Presenter
Shenzhen SIGGRAPH Asia 2014
Attendee of Tristate Workshop on Imaging and Graphics(TRIG '14)
PrincetonMarch 22-23 (Sat-Sun), 2014
2017. ACM Transactions on Graphics (TOG), 36(6). Also in Proceedings of SIGGRAPH Asia 2017.
2016. Computers & Graphics.
2014. ACM Transactions on Graphics (TOG) 33(6). Also in Proceedings of SIGGRAPH Asia 2014.
This research was adopted by Adobe Illustrator as the Puppet Warp tool.